The Matrix has
become a milestone for special effects in the history of film. When it released in 1999 it grossed four
hundred and sixty-three million at the box office. The subsequent films in the franchise fared
even better. It is safe to say that it
is ingrained into the pop culture of the modern world, and analysis of this
success is equally simple. The source of
The Matrix’s fame lies not so much in its fascinating concept, but in its
groundbreaking execution. The
cyber-world in which the majority of the action takes place is the aspect which
marked this film as one of the greats of its time, as the very fabric of
physics is bent by the characters at will, making for its trademark spectacular
special effects. Specifically, the three most significant physical manipulations
by the characters include defying of gravity, slowing of time, and extremely
swift movement.
In the film, two worlds exist parallel to one another, the
world in which mankind has been enslaved by machines, and the world within the
collective conscious of the sedate human race, called The Matrix. The audience is fascinated even in the
opening scene when one of the main characters, Trinity, is nearly taken into
custody by a team of police officers, yet defeats every last one in
hand-to-hand combat. But not just any
martial art— Trinity seems to slow time in midair as she prepares for a kick,
later runs across a wall to avoid gunfire, and leaps across an entire city
street to escape. We are given a taste
of the capability of characters within The Matrix before five minutes of the
film has passed.
If the action within the film was to be classified, there exist
three defining types of influence on the physics within the Matrix itself. One of the most well-known of these is the manipulation
of gravity. Trained characters are able
to perform numerous acrobatics which would be impossible in our own world,
including running along walls, backflip off of surfaces, leap impossible
distances and heights. For example, when
the main character, Neo, is first employing his newfound knowledge of martial
arts within a training program against his mentor, Morpheus, Neo performs a run
straight up the wall and backflips across the room. Morpheus plants a kick in Neo’s chest and
sends him flying ten feet into the wall.
In a later training program, Neo finds himself standing on a rooftop two
hundred stories high. Morpheus makes an
incredible leap to a building nearby, but Neo has not yet fully mastered
control over the properties of the Matrix, so he falls to the street
below. Learning the aspects of the
physics within the Matrix is exciting for the viewer because they can relate to
Neo’s initial inability to perform these incredible feats.
Another aspect of the physics within the Matrix is a
residual effect of the defiance of gravity, extreme strength. In the final fight, Agent Smith sweeps Neo’s
leg and with one hand punches him across subway platform. This kind of action is performed throughout
the film. Several people are simply
picked up and thrown as if they weigh nothing.
The pinnacle of trademark action within The Matrix is the characters’ ability to apparently slow time, or
move with such extreme speed that it appears this way. The most well-known
sequence in the film occurs near the end, in which Neo bends backward dodging a
clip of enemy bullets. We see this
action in slow motion including the trails of the bullets, though later Trinity
tells Neo that she has never seen anyone move so quickly before. This sequence is an example of both defying
gravity and extremely swift movement. In one of the final scenes in which Neo
battles the main adversary, Agent Smith, both opponents launch themselves off
of pillars and into the air, firing bullets from an airborne flying
position. This sequence is a mixture of
defying gravity and slowing time, as the two characters travel through the air
and the trails of their bullets breaking the sound barrier are apparent to the
viewer. After the two collide, Neo
performs a flying spinning jump to regain his footing, an action that is
completely impossible with the laws of physics with which we are familiar. Later
in the fight, Neo leaps through the air, delivering multiple kicks to the enemy,
traps him in a headlock and slams him against the ceiling, then backflips off
of the subway tracks and onto the platform.
In the final climactic scene, Neo is shot multiple times by the enemy
Agents and falls dead. Due to his
ability to control the Matrix, he rises again and stops all of their bullets
with a motion of his hand. This is the
most extreme of the bending of physical rules within the Matrix. Until the sequel, that is.
All of these sequences of action are thrown into sharp
relief by setting the ‘real world’ side by side with the Matrix. Despite the physical prowess of the freed
humans, the physics of the realistic half of the movie make the action of the
trained characters within the Matrix all the more spectacular. However, the physical vulnerability of the
characters within ‘the real world’ as well as the possibility of death in both
worlds if death occurs within the Matrix creates a sense of suspense even
despite the incredible abilities of the characters.
In conclusion, The
Matrix found its success (and ultimately the success of the trilogy) due to
the revolutionary special effects utilized within the film. The heart of these special effects is the manipulation
of the laws of physics, made possible by bending the rules of the computer
program within the Matrix. The three
main actions used within the Matrix, impossible due to the physical laws of our
own world, are the trademark defying of gravity, slowing of time, and extremely
swift movement. The story and world of
the film grant logic and justification to the incredible feats performed by the
characters, while the ‘real world’ in the film grounds us in reality and gives
the bending of physics within the Matrix even greater impact.
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